
Via William Gibson.
In a small, windowless room in the bowels of the Westin St. Francis hotel on Union Square, Rob Holsen washes the hotel's money.Via.
Every penny, nickel, dime and quarter.
Last year’s Google Zeitgeist China rankings listed “why are Jews excellent?” in fourth place in the “why” questions category, just behind “why should I enter the party” and above “why should I get married?” (Google didn’t publish a "why" category in Mandarin this year.) And the apparent affection for Jewishness has led to a surprising trend in publishing over the last few years: books purporting to reveal the business secrets of the Talmud that capitalize on the widespread impression among Chinese that attributes of Judaism lead to success in the financial arts.Via.
In a small, windowless room in the bowels of the Westin St. Francis hotel on Union Square, Rob Holsen washes the hotel's money.Via.
Every penny, nickel, dime and quarter.
Last year’s Google Zeitgeist China rankings listed “why are Jews excellent?” in fourth place in the “why” questions category, just behind “why should I enter the party” and above “why should I get married?” (Google didn’t publish a "why" category in Mandarin this year.) And the apparent affection for Jewishness has led to a surprising trend in publishing over the last few years: books purporting to reveal the business secrets of the Talmud that capitalize on the widespread impression among Chinese that attributes of Judaism lead to success in the financial arts.Via.
The first thing I notice when I’m playing the second time is that interactions aren’t decisions — they’re social monsters that need to be killed to pass quests. When they die, you get experience toward paragon or renegade levels, which allow access to higher level conversations, which are basically social dungeons. The second thing I notice is, once you know, for certain, that someone won’t add any interesting new information to their initial, perfectly clear summary statement of their role in the story and your expectations regarding them, the game gets alot shorter. Except for when these people are expositing about some shoehorned summary that seems completely out of context, unless you pumped them for redundant information, earlier.3. Hang Ken is an enormous cave in Vietnam: "There’s a jungle inside Vietnam’s mammoth cavern. A skyscraper could fit too. And the end is out of sight."
The first thing I notice when I’m playing the second time is that interactions aren’t decisions — they’re social monsters that need to be killed to pass quests. When they die, you get experience toward paragon or renegade levels, which allow access to higher level conversations, which are basically social dungeons. The second thing I notice is, once you know, for certain, that someone won’t add any interesting new information to their initial, perfectly clear summary statement of their role in the story and your expectations regarding them, the game gets alot shorter. Except for when these people are expositing about some shoehorned summary that seems completely out of context, unless you pumped them for redundant information, earlier.3. Hang Ken is an enormous cave in Vietnam: "There’s a jungle inside Vietnam’s mammoth cavern. A skyscraper could fit too. And the end is out of sight."