Sunday, August 17, 2008
Weight Watchers is just like a role playing game
Clive Thompson makes a terrific observation, and one that makes dieting sound ... fun. If you're "playing" Weight Watchers, then you role your character (yourself), and are assigned a number of hit points (food points you can eat during the day). Every time you eat, you use up some of your points, with your goal being to make it to the end of the day without running out of points. Then you get to sleep and start the next day with all of your points automatically restored. Weight Watchers even assigns a pool of 35 bonus points for the week, which is pretty much your healing potion. Do you need to use some of the points because you went slightly over one day? Or, do you save the points for one big "battle" at the end of the week against say, the cheesecake boss monster? Genius. I have no need to lose weight, and I'm still tempted to "play." Via. (Image source.)
*Previously: 222 pound cheeseburger.
*Buy cereal and fast food toys at eBay.
Labels:
diet,
exercise,
food,
video games
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